| Home 
          
 Archives
 Archives before June 13, 2001
 
 RSS Feed
 
 Adaptive 
          Path (my company!)
 
 About 
          peterme
 
 CoordinatesMost of the Time
 Oakland, CA
 
     InterestsCurrent
 American history around the time of the Revolution, figuring out how to marry top-down task-based information architecture processes with bottom-up document-based ones, finding a good dentist in
 San FranciscoOaklandPerennial
 Designing 
          the user experience (interaction design, information architecture, user 
          research, etc.), cognitive science, ice cream, films and film theory, 
          girls, commuter bicycling, coffee, travel, theoretical physics for laypeople, 
          single malt scotch, fresh salmon nigiri, hanging out, comics formalism, 
          applied complexity theory, Krispy Kreme donuts.
 
 surfClick 
          to see where I wander.
 Wish 
          listShow 
          me you love me by
 buying 
          me things.
 Spyonme 
          Track updates of 
          this page with Spyonit. Clickee 
          here.
 Essays[Editor's note: peterme.com 
          began as a site of self-published essays, a la Stating 
          The Obvious. This evolved (or devolved) towards link lists and shorter 
          thoughtpieces. These essays are getting a tad old, but have some good 
          ideas.]
 Reader Favorites
 Interface 
          Design Recommended Reading List
 Whose 
          "My" Is It Anyway?
 Frames: 
          Information Vs. Application
 
 Subjects
 Interface Design
 Web Development
 Movie Reviews
 Travel
 |  | 
          All contents of peterme.com are © 1998 - 2002 Peter Merholz. 
            | On the pile. Posted on 02/08/2002. |   
            | I've run across a bunch of stuff that deserves my reading time, when I can devote it... Chad points the world to a PDF on "The Jack Principles" (just fill out the form), a paper explaining the interaction design underpinnings of the game "You Don't Know Jack." Anyone who has played the game is familiar with it's seductive game play. As it happens, YDKJ was a subject in one of the first things I ever posted to peterme.com. Chad also points to the first three chapters of an upcoming book on interaction design.  The kids over at xblog directed our attention to "Aesthetics and Usability", an academic paper loaded with good stuff. It brought to my mind Andrew Dillon's research, and checking out Andy's home page, I saw that he has published in draft form a paper titled "Power, Perception and Performance: From Usability Engineering to Technology Acceptance with the P3 Model of User Response", which, among many other things, looks at how aesthetics influence a user's acceptance of a product. 1 comment so far.  Add a comment. Previous entry: "More facet-y goodness."Next entry: "More self-promotional than usual."
 
Comments:
 COMMENT #1Actually, it's Ch. 1, 6 and 10. *And*, if you do some basic URL hacking, i.e. substituting numbers where the 1, 6 and 10 are, you can stumble on 2 more chapters.
 Posted by Michael Fry @ 02/11/2002 08:04 AM PST [link to this comment]
 
 
Add A New Comment: 
 
 |  |