Thoughts, links, and essays from Peter Merholz
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Archives before June 13, 2001

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About peterme

Most of the Time
Oakland, CA

American history around the time of the Revolution, figuring out how to marry top-down task-based information architecture processes with bottom-up document-based ones, finding a good dentist in San Francisco Oakland
Designing the user experience (interaction design, information architecture, user research, etc.), cognitive science, ice cream, films and film theory, girls, commuter bicycling, coffee, travel, theoretical physics for laypeople, single malt scotch, fresh salmon nigiri, hanging out, comics formalism, applied complexity theory, Krispy Kreme donuts.

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[Editor's note: began as a site of self-published essays, a la Stating The Obvious. This evolved (or devolved) towards link lists and shorter thoughtpieces. These essays are getting a tad old, but have some good ideas.]
Reader Favorites
Interface Design Recommended Reading List
Whose "My" Is It Anyway?
Frames: Information Vs. Application

Interface Design
Web Development
Movie Reviews

Read Good Stuff. Posted on 08/09/2001.

"The Art World Starts to Pay Attention to Video Games" -- New York Times article on art and video games, a subject discussed here a bit back. I found it interesting that this piece got placed in the "Technology" section of the paper, not the "Arts" section. I s'pose the NYT is less forward-thinking than museums.

"The Promise of the Daily Me" -- a really excellent and in-depth feature on the history and promises of online journalism. A great primer of the subject, a must-read for anyone interested in what will happen to newspapers.

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