October 28, 2004

Manuel Castells lecture: Cities in the Information Age

This afternoon, I attended a lecture at Berkeley given by Manuel Castells. He's is a charming chubby-cheeked little man. Somehow, I've gone this long in life without ever having read anything by him, though he's written a trilogy titled The Information Age: Economy, Society, and Culture and is an urban design wonk.

As he spoke. I took notes. Here they are. A little raw...

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Cities, spatial forms, processes are fundamental to societies.

Information Age - get through ideology/hype of computers and internet. A fundamental transformation of the social structure, a revolution in communications technologies, largely happening in the 1970s.

Technology IS society. Technology doesn't shape society.

Interaction between the different dimensions of this transformation (in an Information Age), and the process of urban change (the specific connections). Doing so in a global framework. Networks are global, they know no boundaries.

To study cities in the information age is to analyze the spatial form of the networked society in its deepest dimensions.

What we Know from Scholarly Research
8 points of relationship between IT paradigm and dynamics of cities.
Relationship between information and communication and spatial forms.

As usual, all the futurist predictions failed.
- Cities would disappear.
- Everybody works remotely.
- Endless dispersal of people and activities.
- Everyone living in the country, working on computers.

Currently, this year, we passed the threshold of 50% urban population on the planet.

North American 80%. South American 81%.

The rate or urbanization in Asia is the fastest.

Africa - 2020 projection, over 2/3 urban.

This kind of urbanization is different than earlier urbanization
In 1980s, in this department, there were a number of studies providing the first scholarly research assessing the transformation of technologies and urban/spatial processes.

We could have been the "Berkeley School of Urban Studies", replacing Chicago School, but we were too busy doing the actual research.

What we showed was neither dispersal, nor the traditional habit of concentration.

Simultaneous concentration and decentralization on people and activities.

The critical matter was that this was kept together by communications technologies.

Through these processes emerged the spatial form that characterizes our time, the metropolitan region.

Organized around selective concentration and dispersal through transportation systems.

These regions emerged not only in the developed world, but mainly in the industrializing world.

Another form of metropolitan world persists -- people pushed out of agriculture (mainly in Africa).

The metropolitan region is a worldwide phenomenon.

Organized around networks of communication.

Regions are connected throughout the world to each other
- global networks of transportation and communications
- developing a system... an architecture of nodes and networks

This is the global city.

The global cities are not London, New York, Tokyo, SF, L.A. Can you imagine something more local than Queens in New York? Or something like Hampstead in London? Or Ginza in Tokyo? Roppongi?

What she [a researcher he mentioned] showed is that certain areas of the city are connected throughout the world.

Have the same space and functions through transportation and communication networks.

Fashion districts, music districts, business districts. [Districts global entities connected from city to city. They're more a cultural construct than anything else.]

There are global spaces connected to transportation and communication networks. The global city is a process, a network.

Every major metro area is part of this global city. [As in... there is A global city, not "global cities."]

Most of the actual space is local, and linked to local issues and dynamics.

The complexity of making your living on the global network while enjoying life in the local city, that dynamic is at the heart.

In current development, what's significant is the emergence of wireless comm in urban spaces.

The US is becoming underdeveloped in many areas.

Cell phones penetration still far behind than Europe, etc.

Around the urban space, we've overlaid constant contact and communication.
Everything is individualized...

Hypercommunicated city is the central pattern of urban life.

The 8 Connections
1st Connection
The global city, centralized/decentralized linked together through individuals with high levels of control.

2nd Connection
The Wealth of Cities.
Knowledge Economy. Innovation as the source of the creation of wealth. A new disparity between producers of knowledge and those who are not.

Looking at the technology centers of the world, looking at the successes and failures of the entire planet.

Metropolitans are key in the process of innovation. Cultural innovation, tech innovation, economic innovation.

Cities are the creators of wealth.

Universities are fundamental. Under two conditions -- connection to metro environ; and they must demonstrate part of the global network of universities.

3rd Connection
Sociability. Communities... urban communities, virtual communities.
Previously, people feared "The internet will dissolve sociability." Neighborhoods disappear, etc.

This didn't happen. People live online and offline. People relate to both levels of reality. Don't live only one or the other.

Even those without internet -- they might not have internet at home, but you see cybercafes.

People combine those two forms of sociability -- developed a hybrid.

Barry Wellman, Keith Hampton. There are two forms of sociability.

Networked individualism. As an individual I connect with the people I want to connect, both face to face and online.

Place-based community.

Toronto experiment -- people on the internet were the most socially interactive, more neighbor interactions, etc.

The more you see your family, the less you use the internet.

Right now, the real digital divide, in technical terms, is broadband.

Broadband is important... Because broadband being used for public services -- health services, education (distance education). Open University of BCN - 100% on internet.

3rd world - main problem continues to be access
In the developed world -- when you have the internet, than what to do with the internet. Where to find info, what do you need, for what, under what conditions. The education and cultural divide, which has always existed, becomes amplified by the internet.

The internet doesn't overcome inequality or poverty, but amplifies the challenges with education and the school system

[He seemed to skip his 4th point of connection]

5th point of connection
Identity.
Originally, the notion was the internet was the place where everyone would fake their identities, play roles, etc.

Actually, people project themselves and their lives on the internet. The use the internet to build their identity. Except for a large proportion of teenagers. Like elsewhere, they are trying to find out who they are.

6th point of connection
Local governments around the world could be and in some cases are being transformed.

E-government (US way behind Europe). The ability to administer building permits, planning, to actually run the city.

The relationship between planning and planning control is being transformed by the ability to managing, in real time, the information on a computer.

7th point of connection
Social movements are networked.

Without the internet, it would be very difficult for them to happen.

Anti-globalization (actually, it's Anti-corporate-globalization). It's all local groups... Connected globally.

Increasing forms of autonomous grassroots mobilization which are bypassing the traditional political structures of participation. Instant (flash) mobilization

You have a problem, you don't like what's happening, pick up your cell phone, send a message to 10 friends, they to 10, etc. etc., you can start a social movement.

Exactly what happened in Spain after the terrorist attacks. The government tried to lie. People revolted against the lies about the terrorist attack... The media were controlled, and the socialist party couldn't actually denounce the process, so it was a group of youth starting the movement, they completely changed the vote of 2mil new voters, turning a conservative victory into a conservative defeat.

In contrast to Robert Putnam's concerns, these people are not members of formal associations. People are increasingly distant from formal associations, but not ready to shut up, and explore the possibility to organize their own networks, and then disband when the issue is settled.

8th point of connection.
Environmental issues.

To a large extent, we know what's happening now, because of scientific development, ability to model and project the consequences of what we are doing.

The environmental movement is critical of science as a dominant ideology.

Metro growth under these conditions is a contested terrain. Economic groups, boosters, NIMBYs, forward thinking environmentalisms.


Define the emerging spatial form.
The Metropolitan Region.

The metropolitan region is not just a big metro area.

It is a constellation of settlementss, population, and activities, large expanse of territories, no name, no authority, extreme diversity, organizaed around transportation and communication, and in a network pattern of many urban centers.

It can be oxymoronic. The largest metro center in the SF metro region is not SF. It's San Jose.

These centers become connected. Think London and Paris.

This region is the form that corresponds to the information age, because only now do we have the tech capability to keep more or less working as a unit, all these diverse functions, and nuclear centers, in such a large territory.

This region has different types/modalities.

It comes in very different forms.

To simplify, I built three ideal types/models.

The Los Angeles Model - the ultimate region (Ventura to Tijuana). Up Against the Sprawl (book). Data showing the unity of this huge urban constellation. Multi-nuclear. Freeway-automobile complex. The constellation of different centers. There are many different centers. Industrial activity is concentrated and dispersed. Different areas focus on different industries - defense in OC, movies in Culver, multimedia in Santa Monica, etc.

Extreme social and ethnic segregation and increasing. Self-segregation by the rich. LA is 53% latino by this point. Ghettos of rich people.

Real Estate is still the engine of growth. Driver of spatial patterning. Land occupation is moving deep into the desert. Filling out towards SB and SD. Weak control at the metro level, increasing localism, inability to manage metro stress. Widespread environmental destruction.

Mexico City Model-- Informality at the heart of the process. Lawless process of urbanization. Illegal systems become regularized (shantytowns, etc.) The city was produced informally, then formalized by the political system. Mass transit is dependent on special interests and kickbacks. It's mass transit, but not a system. Ad hoc, depending on who does what. Mexico City is a notch above the LA pattern of segregation toward fragmentation. Certain groups just don't use the city. South of Mexico City is almost independent from the rest of the city.

Historic center becomes dilapidated.

Rampant criminality. LA looks like Scandinavia by comparison. Criminality is in the state. The police are criminal.

Barcelona Model -- Planners and urbanists and others have created a new concept -- Catalonia City. The spatial unit is Catalonia, not Barcelona. 6.5 million people, Barcelona is dominant. Every point is within 1.5 hours of connection with each other.

Multi nuclear structure. With big cities, 200-300,000 people, all connected.

What is specific to Barcelona model? The vitality of public space in all urban centers. Maintenance of public space is the key element of organizing life in the city. Rather than pushing away the immigrants, public spaces are built in the neighborhoods, improving the quality of public space.

High density. Strong level of commercial activity at the street level.

Mass transit networks that network everything with everything. Including affordable, dense, taxi system (unique to Barcelona). Autos are still very popular. But they're an option, not a necessity. Hyper communication through mobile communication. 92% of people with cell phones. Patterns of communication completely change. Not that you reduce transportation problems (in some ways you increase them).

You go on the street, then you call from the street, then you rearrange your path, and the other person's path, in realtime. This is congested here, so I go somewhere else. [You can use communication to route around gridlock.] This is the "smart" system -- people use devices.

Strong street life. Street life as a key for the city and the key for safety. There are always people around. [Echoes of Jane Jacobs]

Institutional management. There is still strong local govt. There is no metro region govt. The main thing is the association of local governments to address a number of problems together.

Problems -- when the quality of life becomes good, then you have a great temptation to sell it. So you sell it. You deteriorate the quality of life for the citizens. All the people who live in Barcelona become overwhelmed. 20 million visitors in the summer.

The older population is in a growing immigrant society that they don't accept.

Implications of this analysis for practice.
There is no turning back. We will increasingly live in a metro world. connected globally through networks of communication.

The wealth of cities depend on innovation, knowledge, services, all linked to metro areas.

Three issues emerge.

1. Ability to manage multimodal communication channels. Multimodal in all kinds of communication. How you handle multimodality.

2. High density. Is necessary, like it or not. New forms of livable high density.

3. Public space becomes the core of the city again. As the space of urban social life. Not one square here, another square here... But public space everywhere -- each neighborhood, working class, etc. And not fancy -- just nice public space.

The consequences
1. Planning of mobility and connectivity through inter modality. Telecom, transportation, commerce.
2. Environmental planning as a holistic understanding of the various dimensions of life in human settlements. Science and tech toward increasing quality of life.
3. Urban design and architecture of the city to restore meaning and mark places symbolically all around the metro landscape. Not just monuments, but meaningful infrastructure. Airports, bridges, public works -- public works as architecture.
4. The most important thing is to develop an urban design meaningful appraoch throughout the space, creating a new social identity.

Ultimately all this depends on the political capacity to act on society at large, not just narrow segments of interest groups.

This is difficult. There is a a worldwide crisis of political legitimacy. Politics has become increasingly professionalized.

Urban innovation and social change will have to push govt and people, rather than being the result of politicians. The alliance between professional and concerned citizens must be called upon to save the cities in the information age, on behalf of the citizens. If you want a better urban life, you invent it, then fight for it.

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And that was it!

Posted by peterme at 10:36 PM | Comments (6)

October 23, 2004

I Have Seen The Future of Annotating Space, and My, Is It Del.icio.us!

Anne links to a piece from the Institute for the Future's blog on annotating space. The core paragraph is is:

Everyone one of these personal geo-annotations boils down to "I was here" or "You are here". People will take the time to compose a message and tag that message to a place because they want you to know that they were there, or because they have information that will be relevant to you later when you're in the same location, or some combination of both. As I look back at the annotations I composed, the "I was here" motivation will be largely emotionally driven. Examples: 'This is the place where he proposed'; 'I needed to mark the spot where occurred'; 'I'm a tourist and really having a great time'; even 'I lost a bet, as part of my payoff I have to mark the spot where..'. Ultimately, these types of annotations are still meant for other people -- what is the sound of an unread geo-annotation? -- but the value for the viewer will largely be to participate in someone else's experience and get a sense of the unrecorded history of a place.

...and that strikes me as exactly wrong. Shockingly, fundamentally wrong. What's bizarre is how this poster's interpretation directly contradicts the evidence they cite.

The evidence suggests a strong "I was here" orientation. Which, to me, is not about annotating space for others -- but annotating space for yourself.

Why would you want to annotate space for yourself? For whatever reasons you would use del.icio.us. While del.icio.us thrives as a "social bookmark" site, it depends on the me-ness of the activity -- by and large, I'm saving items to del.icio.us that interest me, that I might want to return to later, and the posting-for-others aspect is largely secondary. It's an added benefit, but not the raison d'etre.

One of the key emerging trends we're seeing with things like del.icio.us and Flickr is the merging of personal information architecture and public/shared/group/emergent information architecture. And one of the things we're seeing in the *use* of these systems is self-centeredness -- how else do you explain the prevalence of "me" on Flickr?

To get back to the notion of annotating space -- I would argue that people will annotate space much like they annotate the web, or annotate their photos... More in a notebook sense, a journaling sense. The annotations are explicitly *not* "meant for other people" -- they're meant for yourself, they only have to make sense for yourself, and if others stumble across them, great, fine.

In fact, I would argue that if people are annotating space only to serve others, it will never, or only rarely, happen. What do I care what some stranger 8 months from now thinks about what I wrote at the corner of New Montgomery and Market in San Francisco? What on earth could I possibly say that's meaningful to them? What benefit do I derive by acting as a tour guide to a stranger?

But I will note things that are important to me, much the same way I do in del.icio.us, so that it helps me remember.

People interested in this topic would be well advised to visit Annotate Space, produced by smart person Andrea Moed.

Posted by peterme at 04:48 PM | Comments (9)

Living Design Case Study - Flickr.com

With all the hullaballoo around web applications, there's one site that is continuing to delight -- Flickr.com. They're doing great design work in providing what is by far the best photo-sharing site on the Web.

I'm posting today because of a recent, simple, change. They've added a task-oriented sitemap to the bottom of every screen.
flickr.com screen grab with sitemap
Click for the making it bigger

I've discussed placing navigation at the bottom before. On February 12, 2000 (scroll down), I posted an email from Peter van Dijck, who had been experimenting with this practice, and found it remarkably successful. (Sadly, many of the links in that post are now dead.)

What surprises me is how few sites take advantage of that space "at the bottom." It's prime space for a few reasons: it doesn't clutter up the top, where the focus should be on stuff, not movement; it suits a reading flow... read to the bottom, and then see what it is you can do; when scrolling to scan a page, people often head all the way to the bottom of a page, and then make their way back up. Amazon.com has long used the bottom as a smart place for cross-selling.

Posted by peterme at 01:04 PM | Comments (7)

October 19, 2004

Tag - You're It!

I've tried, a bit, to popularize ethnoclassifications and freetagging in an essay just posted to the Adaptive Path site, Metadata for the Masses.

I have heaps more I want to say about it, and will over time. This essay was a challenge -- trying to figure out how to talk taxonomies without getting mired in information architecture nonsense. I don't know how successful I was. The goal was to introduce, and make relevant, the concept to people who might not be familiar with it. I also wanted to introduce some more notions to how to bring order to the chaos that is free tagging.

Feel free to discuss the essay in the comments area here!

Posted by peterme at 03:59 PM | Comments (11)

October 18, 2004

Puppets are Less Wooden than CG

A few nights ago, we went to see TEAM AMERICA: WORLD POLICE. I wasn't expecting much -- it's gotten lukewarm reviews, and not everything these guys touch turns to mirth.

I was delightfully surprised by just how funny this film is. It's crass, obvious, low-brow, and stupid. But I laughed. Lots. In some ways, this film is suffering from The Current Situation -- given the subject matter (yahoo Americans fighting world terrorism), I think people were expecting more pointed social satire. This movie is perfectly content getting laughs by blowing things up, puppets having sex, and making fun of every bad Bruckheimer-movie-cliche there is. And it works. And when you leave the theater, you, too, will be singing, "America, Fuck Yeah!"

What's comparatively surprising is how much more engaging TEAM AMERICA is than SKY CAPTAIN AND THE WORLD OF TOMORROW. SKY CAPTAIN has good acting, a fun story, beautiful visuals, and one huge gaping flaw -- dull pacing. Pacing is among the hardest cinematic elements to critique -- it's hard to define "good" or "effective" pacing. And pacing is more than editing -- I'm not talking just about how scenes were cut, but also about how shots played out. The movie just drags on, when, considering it's subject matter, it should be rambunctious. I think the main problem is that the director isn't really a director -- Kerry Conran made a short on his Mac IIci, and in doing so demonstrated an ability to imagine a visually lush and compelling world. But direction isn't just about aesthetics -- it's not even mostly about aesthetics -- in fact, aesthetics is a pretty minor concern, all others being weighted. And when it comes to the more crucial elements of direction -- working with actors, the story, and moving the situation along, Conran fell short.

Posted by peterme at 08:48 PM | Comments (1)

October 16, 2004

Pity the Poor User

I've begun reading Tracing Genres through Organizations by Clay Spinuzzi. I bought it because I think genre theory is potentially the most-important-yet-least-appreciated topic in information architecture.

Clay approaches the issue from his background in rhetoric, and the practice of technical communication. Still, he spends his first chapter laying out a cogent and fairly persuasive critique of user-centered design practice. The gist of it is this: the writings promoting user-centered design theory and practice overwhelmingly cast the user as a victim, subjected to the evils of a system over which they have no control. By studying these victims, the heroic user-centered designer can provide a far superior system that takes into account the actual work practices of the users. Clay recognizes that: a) it's condescending to treat users as victims unable to influence their work situation, and b) UCD simply replaces one form of centralized control with another.

Though I find elements of his arguments flawed, I think calling into question the gospel of user-centered design is a necessary tonic.

The most interesting insights the chapter offers are:
a) an acknowledgment that users are often quite innovative in how they overcome challenges in their local work environments, and are often heroes themselves.
b) that UCD doesn't typically address the fundamental problem, which is the monolithic nature of any designed system. Yes, it sucks when systems are developed without any insight into user behavior, but having a monolithic system designed according to the principles of UCD sucks only marginally less, because such approaches inevitably don't take into account the immense variety of small local innovations that people develop to get their work done. There's an assumption within UCD that one-size-fits-all; the methods (particularly the modeling) lead to singular solutions that attempt to collapse variegated field research into a simple set of requirements from which to build.

Another name for that approach is "lowest common denominator."

This relates to the problem of cluster analysis in how its output enforces a single view of content organization, though there's plenty of evidence to suggest that different folks utilize different approaches.

Posted by peterme at 03:10 PM | Comments (5)

My current favorite Flickr tag.

me.

Posted by peterme at 11:59 AM | Comments (3)

October 10, 2004

Poontang update.

A informative email has lead to updating my "What I Know about Poontang" page, which retains it's Classic Peterme style.

Posted by peterme at 08:51 PM | Comments (1)

FBI: Celebrating Fanatical Suspicion

I continue to be appalled at the lionizing inherent in naming the Federal Bureau of Investigation's headquarters the J. Edgar Hoover Building. Hoover was, let's face it, an evil man, or, if not evil, deserving of no end of contempt. The Chronicle today has an article on how Hoover targeted Mario Savio, the spokesicon for Berkeley's Free Speech Movement, and in the past offered a special report, "Reagan, Hoover, and The UC Red Scare", delving into how Hoover targeted UC president Clark Kerr, surreptitiously destroying his career.

And it doesn't take much to find Hoover's other contemptible deeds.

Posted by peterme at 10:17 AM | Comments (1)

Does Cluster Analysis Cut the Mustard?

Malcolm Gladwell's article, "The Ketchup Conundrum" offers an intriguing look at the intersection of marketing and cognitive science. The basic thesis revolves around how a seemingly infinite variety of products have emerged to satisfy discrete differences in consumers' desires -- so whereas 40 years ago, if you wanted mustard, you got French's, now the mustard market is sliced and diced along a variety of vectors -- color, spiciness, tanginess, etc. -- with a product to suit most everyone.

Originally companies made One Type of Product, aiming for that which satisfied the most people -- think of it as the lowest common denominator. In the 60s there were developed research techniques that demonstrated there is almost never a platonic ideal in food. Different people have different tastes. From the article: "There was no such thing as the perfect Diet Pepsi. They should have been looking for the perfect Diet Pepsis."

To get a bit technical, the research analysis method is referred to as multidimensional scaling.

It's relevant to the work I do, because, too often, information architects strive for that platonic ideal, which I think is borne of the tools we have at hand. On an information architecture mailing list, there has been a discussion about card sorting and cluster analysis. We use these tools to get a sense of the relationships that people draw between different types of content and topics -- in card sorting you have people group concepts in piles, and in cluster analysis, you analyze those piles across many subjects to evoke patterns that can help you in designing a website's structure.

(It was on the mailing list where I learned the term multidimensional scaling, in a response from Nathan Curtis.)

Concern has been raised on the list about whether cluster analysis is sufficient -- it produces a single hierarchical presentation of the concepts, an analysis that, frankly, attempts to meet that lowest common denominator. I think we can learn from the packaged foods industry that such an approach falls short.

In fact, I'd argue there's an irony that information architects, who work in a medium as malleable and multivalent as hypertext, which ought to mean it's a lot easier to tailor content, presentation and organization to different audiences, confine themselves to One True Organizations, while the PACKAGED FOOD INDUSTRY, some seeming dinosaur of mass production, provides the variety of approaches that people seek.

The problem, as I see it, is having access to the tools that enable this richer analysis. We can't all have expensive statistical software applications to perform this kind of analysis. Ideally, the tools to make this happen will become affordable and offered in such a way that they allow for play and exploration.

It's also yet another data point that we have to get away from hierarchical structures to more faceted ones -- allowing users to make their own "hierarchy" as they move through our information spaces.

[Side note to IAs -- the vast amount of noise notwithstanding, SIGIA-L still has the occasional nugget such as this. I so wish I could unsubscribe, but then I would have missed this!]

Posted by peterme at 08:36 AM | Comments (4)

October 06, 2004

Taking a longer view...

I briefly attended a user-centered design seminar thingy yesterday, and one of the things that came up was the increasing acceptance of the importance of ethnography in design research. More and more companies are "getting" that they've got to observe people and better understand what they do, how they behave, etc.

As a UCD nerd, I think this is great. But listening to this discussion, I wondered if we're going far enough.

As someone who got a B.A. in anthropology, and who lives with an archaeologist, I fear we're giving ethnography short shrift. We're cherry-picking a few methods, applying them in a rapid fashion, and patting ourselves on the back for "understanding people."

Our research tends to be so problem-focused, and so user-oriented, that we lose sight of the situated-ness of our designs. Not just situated in a context (whether it's domestic or commercial) or within a group, but within a larger, more complex, social fabric.

I think it's a shame that we study users for 2-3 weeks, get all pleased with ourselves, and move on. We ought to be cultivating relationships with our subjects, and engaging with them for weeks, months, even years. (Sadly, such opportunities aren't really in the consultant's purview -- here's to hoping organizations recognize and address this need.)

I was thinking about this because at this design event, some of the participants were commenting on what, for them, was a new idea -- that users make products meaningful for themselves. This was in relationship to obviously-tailorable products like del.icio.us or upcoming.org. But it was disappointing that these folks didn't recognize that "users" having been adopting and adapting products forever, and they've definitely been circumventing designers' intent since the beginning of mass production.

The class I took last semester on Information and Society had some wonderful readings on a subject called the Social Construction of Technology, which is an approach for understanding how the meaning and use of designed objects shift and evolve over time for quite a while before they become established. We also read some work on "configuring the user," the follies of which danah addressed a while back.

I think as more and more tools get more and more explicitly social, we're going to have to reach beyond snapshot ethnography in order to truly understand use, meaning, and value, and that designers who pay attention to this ought to be able to have longer-term successes... ones that might require more investment, but ones that could truly pay off.

Posted by peterme at 11:09 PM | Comments (10)

Datapoint: Starbucks Wi-fi

For what it's worth:

Yesterday morning I had a work-related breakfast meeting, and wanted to do so in downtown San Francisco. Torrefazione was suggested, but I opted for Starbucks -- because of the wi-fi. And then I bought a coffee and scone there. I'm surprised we're not seeing more collaboration between Starbucks and Kinko's -- that office away from the office thing is a very powerful draw for Laptop Nomads.

And in the end, I hardly used the wi-fi. It was more the having access to it.

Posted by peterme at 08:29 AM | Comments (2)

October 01, 2004

The Information Architecture of Wine

From the press section of BestCellars.com, comes a story from Wine News about BestCellars' innovative approach to selling wine. It includes this question-and-answer:

So how did this whole thing come about?

Most wine stores tend to be organized by grape type, or country of origin. But neither of those organizational directions allow for a consumer who knows nothing about wine to be comfortable. They both presume a certain knowledge and awareness on the part of the consumer, and when you put the onus of knowing what a cabernet or merlot is on the customer, you immediately narrow your customer base. We wanted to democratize the process. We really set about making it as simple as possible.

You've got eight categories set up. In red wine, for example, there are "juicy," "smooth," "big," each modified by several adjectives. Why those adjectives? Why those categories for that matter?

First we started looking at all the adjectives commonly used for wine. We blocked out maybe two hundred and fifty of them on cards, and then aligned the cards in broad sweeps based on attributes we thought would tie to different colors of wine. Then we started to turn over cards that needed a glossary for the average person to comprehend, the words that were understandable only by someone with a substantial knowledge of wine. Then if they were so broad that they were essentially meaningless we got rid of them. In the end we had about thirty words that seemed to work.

I love that a business model is predicated on a way of classification.


Posted by peterme at 08:22 AM | Comments (8)
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Manuel Castells lecture: Cities in the Information Age
I Have Seen The Future of Annotating Space, and My, Is It Del.icio.us!
Living Design Case Study - Flickr.com
Tag - You're It!
Puppets are Less Wooden than CG
Pity the Poor User
My current favorite Flickr tag.
Poontang update.
FBI: Celebrating Fanatical Suspicion
Does Cluster Analysis Cut the Mustard?
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