October 23, 2004

I Have Seen The Future of Annotating Space, and My, Is It Del.icio.us!

Anne links to a piece from the Institute for the Future's blog on annotating space. The core paragraph is is:

Everyone one of these personal geo-annotations boils down to "I was here" or "You are here". People will take the time to compose a message and tag that message to a place because they want you to know that they were there, or because they have information that will be relevant to you later when you're in the same location, or some combination of both. As I look back at the annotations I composed, the "I was here" motivation will be largely emotionally driven. Examples: 'This is the place where he proposed'; 'I needed to mark the spot where occurred'; 'I'm a tourist and really having a great time'; even 'I lost a bet, as part of my payoff I have to mark the spot where..'. Ultimately, these types of annotations are still meant for other people -- what is the sound of an unread geo-annotation? -- but the value for the viewer will largely be to participate in someone else's experience and get a sense of the unrecorded history of a place.

...and that strikes me as exactly wrong. Shockingly, fundamentally wrong. What's bizarre is how this poster's interpretation directly contradicts the evidence they cite.

The evidence suggests a strong "I was here" orientation. Which, to me, is not about annotating space for others -- but annotating space for yourself.

Why would you want to annotate space for yourself? For whatever reasons you would use del.icio.us. While del.icio.us thrives as a "social bookmark" site, it depends on the me-ness of the activity -- by and large, I'm saving items to del.icio.us that interest me, that I might want to return to later, and the posting-for-others aspect is largely secondary. It's an added benefit, but not the raison d'etre.

One of the key emerging trends we're seeing with things like del.icio.us and Flickr is the merging of personal information architecture and public/shared/group/emergent information architecture. And one of the things we're seeing in the *use* of these systems is self-centeredness -- how else do you explain the prevalence of "me" on Flickr?

To get back to the notion of annotating space -- I would argue that people will annotate space much like they annotate the web, or annotate their photos... More in a notebook sense, a journaling sense. The annotations are explicitly *not* "meant for other people" -- they're meant for yourself, they only have to make sense for yourself, and if others stumble across them, great, fine.

In fact, I would argue that if people are annotating space only to serve others, it will never, or only rarely, happen. What do I care what some stranger 8 months from now thinks about what I wrote at the corner of New Montgomery and Market in San Francisco? What on earth could I possibly say that's meaningful to them? What benefit do I derive by acting as a tour guide to a stranger?

But I will note things that are important to me, much the same way I do in del.icio.us, so that it helps me remember.

People interested in this topic would be well advised to visit Annotate Space, produced by smart person Andrea Moed.

Posted by peterme at 04:48 PM | Comments (9)

Living Design Case Study - Flickr.com

With all the hullaballoo around web applications, there's one site that is continuing to delight -- Flickr.com. They're doing great design work in providing what is by far the best photo-sharing site on the Web.

I'm posting today because of a recent, simple, change. They've added a task-oriented sitemap to the bottom of every screen.
flickr.com screen grab with sitemap
Click for the making it bigger

I've discussed placing navigation at the bottom before. On February 12, 2000 (scroll down), I posted an email from Peter van Dijck, who had been experimenting with this practice, and found it remarkably successful. (Sadly, many of the links in that post are now dead.)

What surprises me is how few sites take advantage of that space "at the bottom." It's prime space for a few reasons: it doesn't clutter up the top, where the focus should be on stuff, not movement; it suits a reading flow... read to the bottom, and then see what it is you can do; when scrolling to scan a page, people often head all the way to the bottom of a page, and then make their way back up. Amazon.com has long used the bottom as a smart place for cross-selling.

Posted by peterme at 01:04 PM | Comments (7)

October 19, 2004

Tag - You're It!

I've tried, a bit, to popularize ethnoclassifications and freetagging in an essay just posted to the Adaptive Path site, Metadata for the Masses.

I have heaps more I want to say about it, and will over time. This essay was a challenge -- trying to figure out how to talk taxonomies without getting mired in information architecture nonsense. I don't know how successful I was. The goal was to introduce, and make relevant, the concept to people who might not be familiar with it. I also wanted to introduce some more notions to how to bring order to the chaos that is free tagging.

Feel free to discuss the essay in the comments area here!

Posted by peterme at 03:59 PM | Comments (11)

October 18, 2004

Puppets are Less Wooden than CG

A few nights ago, we went to see TEAM AMERICA: WORLD POLICE. I wasn't expecting much -- it's gotten lukewarm reviews, and not everything these guys touch turns to mirth.

I was delightfully surprised by just how funny this film is. It's crass, obvious, low-brow, and stupid. But I laughed. Lots. In some ways, this film is suffering from The Current Situation -- given the subject matter (yahoo Americans fighting world terrorism), I think people were expecting more pointed social satire. This movie is perfectly content getting laughs by blowing things up, puppets having sex, and making fun of every bad Bruckheimer-movie-cliche there is. And it works. And when you leave the theater, you, too, will be singing, "America, Fuck Yeah!"

What's comparatively surprising is how much more engaging TEAM AMERICA is than SKY CAPTAIN AND THE WORLD OF TOMORROW. SKY CAPTAIN has good acting, a fun story, beautiful visuals, and one huge gaping flaw -- dull pacing. Pacing is among the hardest cinematic elements to critique -- it's hard to define "good" or "effective" pacing. And pacing is more than editing -- I'm not talking just about how scenes were cut, but also about how shots played out. The movie just drags on, when, considering it's subject matter, it should be rambunctious. I think the main problem is that the director isn't really a director -- Kerry Conran made a short on his Mac IIci, and in doing so demonstrated an ability to imagine a visually lush and compelling world. But direction isn't just about aesthetics -- it's not even mostly about aesthetics -- in fact, aesthetics is a pretty minor concern, all others being weighted. And when it comes to the more crucial elements of direction -- working with actors, the story, and moving the situation along, Conran fell short.

Posted by peterme at 08:48 PM | Comments (1)


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