User-Centered Design: From Thought to Product
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What is User-Centered?
-Maintain focus on the end-users of your product at all times
-Involve them from the outset in your design process
-Endeavor to understand how your users work
Why User-Centered?
-Ensures relevant and useful functionality
-Saves money with low-cost design methods
-More than anything else, sites must work
How User-Centered?
Process Broken into 3 phases:
Research - Steps 1 through 3
Definition - Steps 4 through 7
Design - Steps 8 through 13
The Rest - Step 14
1. Direct User Research
Ethnographic Field Studies
-Participant Observation
-Time-intensive
-Narrow but very very deep
-Field
Methods Casebook for Software Design, Wixon and Ramey
Contextual Inquiry
-Study context of work tasks
-Interviews and observation
-Best bang for buck
-Contextual
Design, Beyer and Holtzblatt
Interviews
-If you don’t have the time for CI
-Interview within their context
Focus Groups
-Similar to marketing focus groups
-Still try to get a handle on how people do things
-Good in spurring dialog
-"The Use and
Misuse of Focus Groups," Nielsen
2. Site Audits
Competitive and Landscape Analysis
-Competitors have faced same problems
-Understand users’ perspectives
-Know what you’ll need to be competitive
-Best of breed designs
-Unexploited niches
-"Crash
Course on Information Architecture," Shiple
3. Marketing Review
-Witness larger trends
-Understand the Big Picture
DEFINITION
4. Brainstorming
-Grounded in real user data and understanding
-Focus on 3-4 typical customer types
-Team activity
5. Scenarios
-Narratives for those 3-4 customer types
-Force you to think non-logically
-Throughout process: “How would Suzy do this?”
-Can be given to a number of different designers to solve
-Rough Example:
Wile E. Coyote just used up his last anvil in an attempt to hunt a road
runner in the middle of the desert. Leading a nomadic lifestyle, he enjoys using the Web to purchase from Acme,
as he can do it any time and from anywhere.
Wile stops into a cybercafe and calls up the Acme Products site to order new supplies. He finds the anvil he’s
interested in and buys it…”
6. Task Analysis
-Discrete step-by-step analysis of how users do things
-Takes mushy information and starts making it solid
-Good time for client input
-Typically for transactional sites, handy for process-based content
-User
and Task Analysis for Interface Design, Hackos and Redish
-Task Analysis primer, Young
-Example:
- I. Buy An Anvil
- A. Find The Anvil
- i. Search For Anvil
- a. Type in "anvil" in Search box
- b. Read results
- ii. Browse the Store
- iii.View anvil
- B. Purchase The Anvil
7. Functional Requirements
-List out all the possible features and functionality for the site
-Prioritize them
-Major sign-off agreement for proceeding with site
-Start roadmap with subsequent phases
-Good time for revisiting budget
DESIGN
8. Content Grouping
Affinity Diagrams and Card Sorting
-Have team or users place concepts together that make sense
-Good for developing hierarchy or menu groups
-"Affinity
Diagrams," Arthur
-"Card Sorting
Tests to Form Hierarchical Structure," Andrews [note: this link seems
a flaky]
9. Site Architecture
Task-oriented flows
-From task analysis, focus on particular user task
-Detail all the possibilities of that task
-For more “interaction-heavy” areas
Site maps
-Structure of entire site
-Less interaction detail, more content placement
-Serve as blueprint for site’s design and production
Information
Architecture for the World Wide Web, Rosenfeld and Morville
10. Paper Prototypes
-Interactive paper sketches of your site’s key -functionality
-Great team activity
-Good balance with the eminently logical site maps
-User testing and input
-"Low Fidelity
Prototyping," Hom
11. Functional HTML Prototype
-Fully functional prototype of the main areas of your site
-Non-designed--the focus is on the functionality
-A high-fidelity prototype that will make problems painfully clear
12. Usability Testing
User Testing
-Give real people tasks to accomplish with prototype
Heuristic Evaluations
-Have experts assess based on guidelines
Rev your prototype and architecture
Usability
Engineering, Nielsen
"Usability
Heuristics for the Web," Instone
13. Functional Specification
-Detailed description of every page and the functionality on it
-The site’s Bible
-This, the prototype, and the site architecture should cover the totality of the site’s structure and functionality
14. The Rest of the Process
Serve as a consultant throughout design and development
Should review materials before presented to client
Work with team to fix any SNAFUs
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